Here is a project breakdown for my first module of my MA game art course at Escape Studios. Within the timeframe of 6 weeks, the brief was to create a top down environment level that is optimised and can run smoothly on a mobile target platform using 1k textures and a polycount of 300,000 tri limit. My project focussed on a medieval tavern interior and a storage room that the player could explore and visualize the level through the use of blueprints and functionality. Every asset is low poly, modelled and UVed in Maya with no high to low poly baking. The project heavily incorporated the use of modularity, which played a pivotal role in decision making/set dressing of the level. Thanks for viewing.
Video - Character Walkthrough